| Record ID | ia:greatinteractive00peck |
| Source | Internet Archive |
| Download MARC XML | https://archive.org/download/greatinteractive00peck/greatinteractive00peck_marc.xml |
| Download MARC binary | https://www.archive.org/download/greatinteractive00peck/greatinteractive00peck_meta.mrc |
LEADER: 01637cam 2200361 a 4500
001 brdocmocm30714729
003 PWmBRO
005 19991007071154.0
008 991004r19981996nyu j 000 1 eng d
010 $z95053263 /AC
020 $a014038264X (pbk.)
040 $aPWmBRO$dOCoLC
082 04 $a[Fic]$220
092 $ajF$bPeck
100 1 $aPeck, Richard,$d1934-
245 14 $aThe great interactive dream machine :$banother adventure in cyberspace /$cRichard Peck.
260 $aNew York :$bPuffin Books,$c1998.
300 $a149 p. ;$c22 cm.
500 $aOriginally published: New York : Dial Books for Young Readers, c1996.
500 $aSequel to: Lost in cyberspace.
520 $aJosh Lewis is unwillingly drawn into the computer experiments of Aaron, his friend and fellow classmate at an exclusive New York private school, and the two find themselves uncontrollably transported through space and time.
650 1 $aComputers$vFiction.
650 1 $aSchools$vFiction.
650 0 $aScience fiction.
907 $a.b16754785$b11-22-08$c07-21-03
998 $ae9j$a(2)xmj$b07-01-03$cm$da$e-$feng$gnyu$h4$i12
907 $a.b16754785$b11-14-03$c07-21-03
935 $aAFT-1884
945 $aSFR
998 $aa5j$ab4j$ayjj$ac2j$ae9j$a(2)xmj$am2j$am6j$an6j$ap3j$aw2j$b07-01-03$cm$da$e-$feng$gnyu$h4$i12
945 $ajF Peck$g1$i31223051684299$le9jaa$ol$p$14.99$q-$r-$s-$t0$u11$v0$w1$x0$y.i29412353$z08-07-03
945 $ajF Peck$g1$i31223051682368$lxmjci$o-$p$14.99$q-$r-$s-$t0$u16$v2$w0$x1$y.i29412420$z08-07-03
945 $ajF Peck$g1$i31223051683911$lxmjci$o-$p$14.99$q-$r-$s-$t0$u17$v2$w0$x1$y.i29412432$z08-07-03