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Last edited by Melinda Rosa
April 9, 2013 | History
Josh Lewis and Aaron Zimmer of LOST IN CYBERSPACE return for another adventure. Here, Aaron finds a way to turn his computer into a wish-granting machine. There are, of course, a few bugs in the program. The computer doesn't just grant Josh and Aaron's wishes; it seems to be granting the wishes of Aaron's mom's poodle as well. To further complicate matters, a creepy spy is more than a little interested in the wish-granting machine. Are the boys in for more trouble than they can handle?
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Previews available in: /languages/eng
| Edition | Availability |
|---|---|
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1
The Great Interactive Dream Machine
2010, Penguin USA, Inc.
Electronic resource
in /languages/eng
1101172525 9781101172520
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2
The great interactive dream machine: another adventure in cyberspace
1998, Puffin Books
in /languages/eng
014038264X 9780140382648
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3
The great interactive dream machine: another adventure in cyberspace
1996, Dial Books for Young Readers
in /languages/eng
- 1st ed.
0803719892 9780803719897
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- Created June 16, 2010
- 4 revisions
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| April 9, 2013 | Edited by Melinda Rosa | merge authors |
| July 31, 2012 | Edited by VacuumBot | Updated format 'electronic resource' to 'Electronic resource' |
| June 18, 2010 | Edited by ImportBot | Added new cover |
| June 16, 2010 | Created by ImportBot | import book from OverDrive |



